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Couch Potato Post your latest reviews on movies, tv shows, and video games. |
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NFS .... What happened
Nate, you're going to like this.
So NFS has majorly sucked since Nate and I were on the project.. ofcourse Nate was on Next Gen and I was on as far from next gen as you could possibly be.. GBA, for most wanted.. what an amazing game. Then Carbon came out.. it was shit Then prostreet.. it was ass now NFS Undercover... It sucks balls. Black box.. what happened? is everyone doing coke over there or tripping balls on acid? Too much beer and cake!? Make MOST WANTED 2 FOR CRYING OUT LOUD! New cars, new story, up the insane difficulty to crazy ass insane difficulty, release and be back on top. |
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unskilled labor for testing maybe.. but if they branched out hiring through volt for designers.. that's the worst move ever.
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NFS comes up with interesting concepts and stunning graphics, but lack in the gameplay/gamemode execution. They need to step back and re-invent the gameplay. When they transformed the game to focus in on the tuner world with Underground 1 and 2 it gave the NFS series new life. There's only so much a good QA team can do.
Midnight Club LA is fun. Pedestrians that jump out of the way. Well laid out race routes and game flow between races. A great User Interface between races too. |
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Quote:
I had to sit next to a group of testers at BB for a month and all they did was play Smash Bros and make fart jokes. They were actually convinced they they were they ones making the game "not suck" |
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I can tell you right here and right now what happened to NFS: Motor City Online. That when everything started to go to shit. EA thew gobs of money at the project as the MMO aspect of Motor City held the lucrative promise converting NFS fans into $10/month subscribers. EA's failure to take into account the horrific amount of lag inherent to any online game in 2001 ultimately made Motor City Online all but unplayable.
After that travesty the NFS franchise was passed off to EA Black Box, and by the time Black Box had tried and failed 3 times to re-capture the success of earlier NFS titles (NFS:Hot Pursuit 2, NFS Underground & NFS Underground 2) EA had picked up Criterion Games and along with them their shining example of how arcade racing games should be done: Burnout. Ever since EA got their mits on Burnout the NFS series has played second fiddle, and it shows. |
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Need for Speed: Undercover - Wikipedia, the free encyclopedia
Reception: poor I bet a lot of the ladies who play video games felt NFS: Undercover was demeaning to gamers due to the Cost to State option. Last edited by jenai; Nov 25, 08 at 08:42 AM. |
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proof:
<quote>Cost to State This mode has players causing damage by racing through the city and knocking over lamp posts, signs, barricades, activating pursuit breakers and even disabling pedestrian vehicles and police units. The player must reach a certain cost to the state in damage and then elude any pursuing police to win before the timer runs out.</quote> |
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it was in Most Wanted too.
Anyways.. I downloaded it on PC.. it's weird for sure, the start of the game gets you running from the cops, then you become an undercover agent, you drive around, hit tab to enter various races and HOLY SHIT.. YOU DOMINATE other cars. I... not knowing about the map still had a 30 second lead in front of other cars. It's retarded easy. |
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