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Project IGI 2
Sorry no Screen shots as of yet.
Once again Codemasters has released a fairly well packed game. If you played the first Project IGI you know it is based on stealth more then running around shooting your way in. Same goes for the second one. But this time Sorry to say CodeMasters did screw up. I beat the game in 3 days and will say found tons of bugs they need to repair in patches. Some of them are as follows. #1 Uzi is accurate at 3000 yards or so, #2 when your crosshairs are dead on the enemy you will miss almost 99% of the time. (I did find the trick if aim a little to the left on a person standing still you will hit him almost 99% of the time with the first shot. On a moving person aim just a hair in front of them) #3 the enemy seems to know where you are at all times even if you has not even moved and will swarm you alot of the time. #4 the enemy can shoot you through alot of objects, COncret walls, Steel plateing, ect. Now for the good. The graphics were excellent, Ambient sounds were unbelievable. Game play was a challenge and will bring alot of replayability for those of us that like major challenges even if it is set on Easy. Knowing How CodeMasters is on thier games I expect to see the bugs fixed and expansion packs added soon. Would I sujest others to buy or rent this game Yes Deffently. All in all I give this game 4 stars out of 5 |